For this week within BCM300, I intended to develop one of my many ideas from the previous week. However, during class I didn’t feel like further developing any of those ideas in particular so spent most of my time brainstorming a new game idea with a focus on a game that I’d enjoy playing.
This lead me towards creating a game for playtesting with the working title ‘Draw and Ruin.’
The game works, by players, taking turns to draw a noun that they are given randomly from a deck of cards, while all other players work to guess the noun. After doing so, the player that is before that player is then given an adjective and then has to draw over the original drawing of the noun.
From play testing the game, the most interesting thing about this, was how even though the adjective was completely random and held no relationship to the noun, I noticed that people would guess the adjective drawing based on what the noun was originally.
For example, when someone drew a car, people guessed adjectives such as ‘fast, speedy, drifty’
Words that would generally be associated with the original noun.
There was an outlier for this, for the noun giraffe and the word pretty.
Thinking about this from the game’s perspective, how do you make a giraffe look pretty?
Surprisingly long flowing feminine hair drawn onto the giraffe made a member of the playtest group immediately guess giraffe.
The scoring, and movement system I used for the game was to give 3 points to the drawer if someone guessed correctly, and 1 point to the person who guessed correctly. Though this seemed to work relatively effectively, I think in my development process it’d be important for me to experiment with different scoring systems and see what is balanced but also competitive for every player.
The key feedback I got from the playtest group is that though the game is fun, it’d be good if there were more difficult adjectives included in the list of playtest cards.
This Is something that I considered and deliberately avoided as a felt that, if the adjectives were hard to draw or describe people wouldn’t enjoy the game. But then again, perhaps that could be part of the fun experience of the game because the adjectives were at time challenging.
As a WIP, I also had the time limit for drawing set to 30 seconds which seemed satisfactory with only one or two words being unable to be guessed.
(A fluffy plane) (Seriously who guesses fluffy plane?)