Our group decided for our blog post regarding the important mechanics within our game. My own blog post, is dedicating to discussing the mechanics regarding the beginning and end of the game.
The game begins with the arsonist placing fires where they see fit at their end of the board, where they are then able to build up through out the game seeking to reach the other end of the board where the fire fighters attempt to prevent them from doing so.
The arsonist immediately wins if they are able to spread there fire to the other side of the field and therefore burn down there targets. The firefighters are able to win if they are able to prevent the arsonist from doing so while a detective/inspector character attempts to find the arsonist and therefore arrest them. The exact time limit for how long the firefighters need to hold out for hasn’t been ascertained yet by our group as this would need to be work-shopped and experimented with to see exactly how long the arsonist should have to make the game most fair for both sides.
For example, one of the issues if this time limit wasn’t perfect that could occur would be, the arsonist being too easy to win as, or being far too impossible because they do not have the opportunity to burn their targets.
As for how the time limit would be counted, this would be a turn counter with likely an inspector/detective piece that counts down each turn. For example 15 turns, it’d look something like this.
Every turn the arsonist ends, the detective/inspector piece would move one slot across, until it eventually reaches the final slot meaning the arsonist has been caught.
This as stated earlier means the firefighters have won and the arsonist has lost.
This means the winning conditions for the arsonist are to reach the opposite side of the board, while the winning conditions for the firefighters are to do their best to do so.
The factor that likely would balance these conditons to be fair for both sides would be elements of luck with terrain cards and the opportunity for clever tactics with backburning from the firefighters, as well as the opportunity for the arsonist to burn multiple tracks of fires like so.
There are alot more elements, that need to be ironed out as to how to best balance, the win conditions as well as if the arsonist needs an advantage during the beginning of the game like placing multiple fires for his first turn, this would all be worked out most effectively by making demos and work-shopping the game to experience how it would best be played.
Eliza’s Blog details the role and mechanics regarding the arsonist, and the firefighters.
Jei’s blog post deals with the pieces and physical elements needed for the game and the tactile experience.
Sam’s blog will go into detail about the different terrain cards and what they achieve.